Added: Brogan Loranger - Date: 13.11.2021 06:52 - Views: 47480 - Clicks: 9076
This is a tale of two long-term trends, and what happens when they intersect.
I'm talking about increasing realism in Massively Multiplayer Online Role Playing Games, and the gradual shedding of sexual innocence in overall gaming. Gamers have come to expect graphical realism, and online role-playing is no exception, as every new release attempts to suck users into a more perfect and more engrossing alternate reality than the last, and the online, massively multiplayer virtual reality of Neal Stephenson's Snow Crash looks more plausible every day. In a gentle arc, rising to meet our first observation in a softly heaving, gently crooning extension of virtual skin and imagined lust, comes the second part of the equation, ready to mingle, interact, and take full advantage of the first.
We're looking back at Leisure Suit Larry's quest for heavily censored love, and on to the "Woo-hoo! This trend is arguably as old as gaming itself—and I bet Pac-Man had the hots for the Ms. It's just that he couldn't show it.
So what happens when you merge these two trends? Why, online, interactive, no holds barred porn, of course! It's been happening for a while already, but it looks like we're on the threshold to a much deeper pool of adult-themed MMORPGs to choose from. Let me show you some of the choices, before sitting down to ponder what it all means. The extensibility of the world and the game mechanics quickly led to the release of Second Life Teen, which placed some restrictions on what could be done.
In the uncensored version, a whole flora of very, very adult activities has arisen.
Machinima, or movies produced using nothing but game engines, is a popular use of Second Life, and a fair share of that is sexually explicit. But you'd expect that, right? There are users with more imagination than that.
Take for example Thomas Struszka, the editor of in-game porn rag Slustler. That's right, your character can go buy a virtual magazine in the game, and go enjoy the centerfold and whatnot. The models are purely imaginary, though future editions are said to include some real photos alongside the avatars. Struszka has a theory of why his customers seem to prefer his work to traditional adult fare:. Second Life is so good, in-game visuals can be sexually stimulating for the viewer. The 'girl next door' effect is way higher than in real porn.
We're dealing with a limited user base that comes together in a limited space You could actually meet the people you see in the magazine. Here you can be what you secretly wish to be, but normally wouldn't dare.
If acting out your fantasies is your thing, Second Life may indeed be your game. Then again, if your fantasies swing towards the socially unacceptable, Sociolotron might be a better fit. Sociolotron's graphics aren't quite up to the standards of Second Life or Everquest, but players are actively encouraged to engage in misfit behaviors. It's where you go to sell your body on the street, rob and murder other characters with management's blessing, or walk around naked, hoping to get raped. This one's absolutely not for the kids, not even the ones who are allowed to play GTA. You're not expected to make friends here, and before ing up, you're alerted that "You must not use the system to plan or start a real life relationship.
If you wanted something real to come out of your online debauchery, you have plenty of choices. There are online dating services, like Naughty America: The Game, where you fill out a dating profile, get matched up with a potential partner, and go Or Spend the Night, where you dress up for the night, take your date out on the town, and see how the evening unfolds. Yes, with a possible Happy Ending.
If you get along with your date online, you can then take it to the next level, and hook up in reality, too. And just because there are adult themes flying around doesn't mean that the social aspect of online role playing is gone. Some people might also feel that watching computer-generated flesh and action powered by vertex and pixel shaders is morally acceptable in ways that exploitation of actual humans is not.
But games that have to be sold in plain, brown paper bags will never have the reach of mainstream entertainment, nor will they generate anywhere near the same income. That's why you won't see high-budget games of the really adult kind, and why reviews generally talk about nice graphics, but boring games. Having the full range of human experience available in the game could enhance the immersive quality of the games, even if the sex isn't the focus of the entire game. In the end, our two trends are meeting, and those who take their MMORPGing seriously are finding that a missing piece in the illusion of reality has been found.
Struszka has a theory of why naughty role playing games online customers seem to prefer his work to traditional adult fare: Second Life is so good, in-game visuals can be sexually stimulating for the viewer.
Channel Ars Technica.Naughty role playing games online
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